For this project, we focused on intuitive and effective text keyboard inputs within virtual reality platforms. Currently there is no standardized method of keyboard input in virtual reality. More often than not, the current text input methods do not make use of 3D interaction techniques, and simply translate a 2D keyboard into the VR space. Solutions such as split keyboards, which deploy smaller floating keyboards within the virtual space, have been proposed,
but have not been studied extensively. Therefore, among the many limitations to consider in designing a new keyboard, the one that we chose to focus on is the natural instinct to use both hands while typing, specifically with split keyboards.
This study was conducted by myself and a partner. We both shared the following roles:
There were three research questions that we focused on in this study:
(1) Does the controller based split keyboard perform better than the hand tracking split keyboard?
(2) Are the affordances provided by the SpliT9 keyboard intuitive?
(3) Does the SpliT9 keyboard improve typing performance in VR? For example, if they prefer the iPad split keyboard, does that influence their choice of virtual keyboard?
Our hypothesis was that the SpliT9 keyboard would make typing faster, easier and more enjoyable to the user. By reviewing the existing literature (see research paper linked in title), we decided to focus on evaluating controller based and hand tracking based split keyboards, and propose the SpliT9 keyboard based on the strengths and weaknesses we discovered.
"I wish I could just give my phone away for a week to have someone scrub it clean."
"While we shift blame on to platforms to fix it, this is actually a human glitch."